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Infinifactory oculus rift
Infinifactory oculus rift













infinifactory oculus rift

The field of view change, or a perceived field of view change, is the only concern that gives me pause. On paper it’s worse, but in actuality it’s imperceptible. I feel similarly about the LCD screen, as I said. You’d be hard-pressed to notice the difference between 80Hz and 90Hz moment-to-moment, which renders that dip pretty meaningless. That said, the improvements made to the Oculus Rift S optics are probably more important than the caveats. It’s not really noticeable unless you’re doing A/B testing with other headsets, including Quest (which still features AMOLED), but there is a loss of fidelity there. The downside is that the screen is never truly black, but instead caps out at a dark gray. The Oculus Rift S also abandons AMOLED for LCD, probably for pricing reasons. I’ve taken to wearing wireless headphones over the Rift S, and I miss the original Rift’s all-in-one convenience. The Oculus Rift S also ditches the original’s ingenious fold-down headphones in favor of speakers built into the headband, which as an apartment dweller I’m less thrilled about. There’s a bit of heat build-up, so we haven’t reached the point yet where you’d want to wear a VR headset all day. It’s also quick to put on and simple to adjust, even mid-game. I felt more weight from the cable hanging off the rear than I did from the headset itself, which is amazing. The Oculus Rift S sits incredibly light, with no pressure on the cheeks or forehead. A fabric strap across the top keeps it from slipping, but the outer ring does most of the work.Īnd it is so damn comfortable. The Rift S visor hangs from a thick plastic hoop, which slips onto the head like a hat brim and then is tightened by way of a wheel on the rear of the headset.

INFINIFACTORY OCULUS RIFT WINDOWS

The Oculus Rift S opts for a “halo” headband though, following the trend that started with Microsoft’s HoloLens prototype and which is now found on everything from Sony’s PlayStation VR to Microsoft’s Windows MR headsets. And it’s comfortable enough, with the original Rift beating out the HTC Vive’s elastic straps when it released in 2016. The Quest adheres closely to the original Rift, with semi-rigid plastic straps on the sides and top that meet in a head-cradling triangle at the rear. Despite releasing on the same day, the Quest and Rift S have very different designs. For now, let’s start with the Oculus Rift S’s one unabashed success: Comfort.















Infinifactory oculus rift